04. Alpha Test Objective
What exactly are we looking for in this Alpha Test?
Core Gameplay Loop Character creation, the leveling grind, combat mechanics, loot farming, questing, and your critical early-game progression! Server Stability Servers testing online connectivity, reconnects, pure performance, and hardcore stability under the weight of a real player base. Player Feedback Unfiltered feedback on game stability, overall game feel, UI/UX, balance, and what systems need adjustment.
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Test the 3 foundational classes: Dark Knight, Dark Wizard, and Fairy Elf.
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Exploring the core Alpha maps: Lorencia, Noria, Devias, Dungeon, Lost Tower, Atlans, and Tarkan.
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Putting the entire game architecture on test: character controls, leveling, stats, inventory, combat, skills, loot, monsters, maps, parties, PK warfare, trading, UX/UI, MU Helper, enhancements, crafting, buffs, Muuns, the Mini Map, drop systems, and epic in-game events!
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Looking for any bugs that might occur by real players in a live online session.
Alpha Test Adjustments
To help you blast through the content and test our systems at lightning speed, we’ve injected some massive boosts exclusively for the Alpha Test Online:
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EXP Rate ×5
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Drop Rate ×5
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Maximum Level Cap: Level 200
These massive buffs are strictly active for this Alpha Test! Expect these numbers to shift in future builds based on live test data and your direct player feedback.
