26. Excellent Item Creation
The Excellent Item Creation System allows players to transform Normal Items into Excellent Items through the Goblin Combination interface at the Chaos Goblin NPC.
The system supports the creation of Excellent Items for the following equipment categories:

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Normal Equipment
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Accessories
Creating an Excellent Item requires duplicate equipment, Jewels, Zen, and Jewel of Lugard.
Excellent Equipment Creation
Creating an Excellent Equipment requires two identical Normal Equipment items.
Required Materials


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2 identical Normal Equipment items
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Both items must meet the required Enhancement Level.
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Jewel of Creation ×5
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Jewel of Chaos ×5
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Jewel of Lugard ×30
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5,000,000 Zen


Success Rate
The Success Rate is determined by the combined Enhancement Levels of the two equipment items.
| Enhancement Level | Success Rate (Per Item) |
|---|---|
| +11 | 5% |
| +12 | 10% |
| +13 | 15% |
| +14 | 20% |
| +15 | 25% |
Example:
Using two +11 items results in a Success Rate of 5% + 5% = 10%
Luck Bonus
Items with the Luck option provide an additional Success Rate bonus.
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One item with Luck: +25%
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Both items with Luck: +50%
The Luck Bonus is added to the base Success Rate calculated from the Enhancement Levels of the materials.
Success Result
If the combination succeeds:

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All materials are consumed.
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The player receives 1 Excellent Equipment.
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The resulting item becomes an Excellent Item.
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The Enhancement Level of the resulting item is reset to +0.
Failure Result
If the combination fails:
- All materials are destroyed.
Excellent Accessory Creation
Accessories can also be upgraded into Excellent Accessories using the same system.


Required Materials
-
2 identical Normal Accessories
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Jewel of Creation x5
-
Jewel of Chaos x5
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Jewel of Lugard x30
-
Zen 5,000,000
Accessory Success Rate
| Enhancement Level | Success Rate (Per Item) |
|---|---|
| +11 | 30% |
| +12 | 35% |
| +13 | 40% |
| +14 | 45% |
| +15 | 50% |
Accessory Result
If the combination succeeds, the player receives 1 Excellent Accessory and the resulting item's Enhancement Level is reset to +0.
If the combination fails, all materials are destroyed.
Excellent Option Pool

When an Excellent Item is successfully created, the system randomly assigns one Excellent Option from the appropriate option pool based on the item type.

Weapon / Pendant

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Damage Increase by 1 per 20 Character Levels
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Attack Speed +7
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Excellent Damage Rate +10%
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Damage Increase Rate +2%
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Recover Life +8 after defeating a monster
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Recover Mana +8 after defeating a monster


Armor / Shield / Ring
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Defense Success Rate +10%
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Max HP +4%
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Max MP +4%
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Damage Reduction Rate +4%
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Damage Reflection Rate +5%
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Basic Defense +1 per 20 Character Levels